Quick Notes tagged with “ux”
Under the everyday pressure and time constraints, we always think about simplest tech solutions, quick to implement, standard, obvious. We think how build interface from generic building block and components. It reminds me of we all working on some huge factory assembly line, producing product after product.
Humans have feelings, thoughts, and emotions — we all have them. Some of the best sites, apps, and experiences i’ve seen over the years have been designed for emotion — not simply performing a task but along the way they are coaxing a response. That reaction can be a simple ‘that’s cool’, could be a ‘wow’, or even provoke sobbing into your keyboard.
User-experience research methods are great at producing data and insights, while ongoing activities help get the right things done. Alongside R&D, ongoing UX activities can make everyone’s efforts more effective and valuable. At every stage in the design process, different UX methods can keep product-development efforts on the right track, in agreement with true user needs and not imaginary ones.
As a UX designer with a background in Law and Visual Communication, I have been solving problems for a while. Yet, little can prepare oneself for solving a challenge of a different kind: your very own wedding.
A great design critique will leave you feeling motivated and focused. A less valuable one can leave you feeling frustrated and stuck. There could be many reasons why you aren’t finding your design critiques helpful. If you consistently find yourself in this scenario, maybe it’s time to rethink how you’re presenting your work.
After I got past the “how do I get this to compile” stage of software development and started to actually build real products, one of the most useful static references I encountered was Jeff Atwood’s list of code smells — a list of the little things that pop up on the surface of codebases often indicating broader architectural problems.
When I start a new design (a full project or a feature) I turn off my computer.
I make sure to delay the launch of a design software as much as I can. I need to make sure that I get the big picture of what I am working on. To not be distracted with the details and lose my mind on visual aspects while the major concept has not been defined yet.
Anticipatory Design is possibly the next big leap within the field of Experience Design. “Design that is one step ahead” as Shapiro refers to it. This sounds amazing, but where does it lead us? And how will it affect our relationship with technology?
Filling out forms isn’t a thing that anyone likes to do. It just isn’t fun, it is something that we have to do, a means for getting something done, merely a tool. Let’s not focus on making it fun, let’s focus on making it as efficient as possible.
Color is like everything else, it’s best used in moderation. You will tend to get better results if you stick to max three primary colors in your color scheme. Applying color to a design project has a lot to do with balance and the more colors you use, the more complicated it is to achieve balance.