Quick Notes tagged with “design”
I’m a firm believer in transparency, so before we start, I owe you this:
Portions of this post reference a design framework that I built myself, and sell on the side. That said, this guide will still be useful even if you don’t go buy it.
Humans have feelings, thoughts, and emotions — we all have them. Some of the best sites, apps, and experiences i’ve seen over the years have been designed for emotion — not simply performing a task but along the way they are coaxing a response. That reaction can be a simple ‘that’s cool’, could be a ‘wow’, or even provoke sobbing into your keyboard.
Being pretty self-taught as far as UI design goes, I’ve always wondered why so many articles and books talk about color theory and palettes. In my experience, using a “split complementary palette” is about 0% predictive of me making nice-looking designs.
Content is about more than just words on a page. It’s about conveying information, providing knowledge, and telling stories.
For the past year(s) I’ve been chasing for answers. Looking for new tools, thinking about design processes and figuring out what design really means to me. At times I’ve felt so disconnected with our processes that I’ve wondered if my career choice was right.
A great design critique will leave you feeling motivated and focused. A less valuable one can leave you feeling frustrated and stuck. There could be many reasons why you aren’t finding your design critiques helpful. If you consistently find yourself in this scenario, maybe it’s time to rethink how you’re presenting your work.
“Golden Ratio” is of great importance in the design of architecture, appliances, logos and photos. I don’t want to write about it a lot, you can learn it in Wikipedia. I will say briefly: our consciousness tends to harmony and beauty, and the “golden ratio” is the elegant way to make a product more comfortable and nice for perception. Simply put, it’s a tool to strike a balance in the design.
When I start a new design (a full project or a feature) I turn off my computer.
I make sure to delay the launch of a design software as much as I can. I need to make sure that I get the big picture of what I am working on. To not be distracted with the details and lose my mind on visual aspects while the major concept has not been defined yet.
Lately, I needed to come up with some top level principles for the product I’m currently working on. I seek for some simple yet powerful concepts that will guide our team design decisions and break stalemates in discussions. For the first step, I decided to look around to see what others come up with. Through a miracle of time, I bring together this compilation, that should be useful for those who face the same challenge.
Here’s an approach for making a Sketch file that you can use to present work in a flexible manner to different people with different expectations. This has been useful for me and the way I work, so I thought I would share to see if it’s helpful or if people could expand on it.